Procedural Building Generator
For my deep dive project in my master's program I've decided to work on a procedural building generater to generate both residential houses and city buildings. This site is intended to be a development diary to provide weekly progress updates.
VIDEO
- Research on Procedural Building Gnereators
- Project Proposal
- Project Schedule
- Set up the UE4 project
- Started on building footprints tool
- Collected and analyzed modular meshes
- Set up the development diary webpages
- Wall Segment Research
- Wall Segment Implementation
- Using the Wall Segments
- Research on grouping wall segments by style
- Code Refactoring
- Dynamic Corners
- Segment Size Snapping
- Dynamic Segment Length
- Corner Mesh Struggle
- Floorplan Control
- Multiple Levels
- Removing Corners and Corner Meshes
- Generating Floorplans for a Single Level
- Generating Floorplans for Multiple Levels
- Midterm Presentation
- Adding Window and Door Mesh classes
- Procedural Windows/Door Generation
- Building Styles
- Roof Start
- Roof Generation: More Methods
- Roof Generation: Method 1 Improved
- Corner Meshes
- Polish
- Final Presentation