Izcalli of the Wind

Gameplay/Tools Programmer


An action adventure Aztec inspired game where Izcalli is brought into the realm of the Wind God to help him repower his temple by navigating obstacles using her wind powered hoverboard. This is the capstone game for my masters program, we are working on this game for two semseters in a multidisciplinary team


Final Game Demo



Contributions


~ Implemented directional paths using splines to add force on the player that we call slipstreams. The player can deposit and pull energy from the slipstream to change the force. The color of the slipstream represents how much energy the slipatream has. The level designers can easily adjust the starting evnergy, max force, and direction of the slipstreams

~ Created the magical energy material for the slipstream with parameters to adjust the textures, tiling, moving speed and direction, and color

~ Created a two level fog of war map and a minimap

~ Implemented a payload trial challenge system that the level designers can adjust to make as many steps as they need and decide if the steps need to be filled sequentially or in any order

~ Created an environment system to restore the environment from a neglected form to an energy activated form when a trial is completed

~ Created an in-editor replay playtest tool using network replication

~ Created customizable neglected environment materials


Team


Project Lead | Taylor Welling

Development Director | Mohammad Mustafa


Design Lead | Jarrett Rhodes

Lead Level Designer | Nathan Kight

Level Designer / Lighting Artist | Adria Llerena

Level Designer / Sound Designer | Amanda Megan Swiger


Programming Lead | Gaelen Dignan

Programmer | Sandy Demian

Technical Designer | Chesalon Taylor

Technical Designer | Rohit Thakre


Art Lead | Jason Richards

Character 3D Artist | Michael Marte

Animator | Sean McDermott

Concept Artist / 3D Artist | Claudia Morell

3D Artist | Bianca Santimaw

Rigger / Technical Artist | Destiny Nunn

VFX / Technical Artist | Yolanda Patino